Shot Aptitude: A New Pool Game Sabermetric
http://poolst.at/sa We are proud to announce the release of a new pool metric (sabermetric): Shot Aptitude. It measures a player’s ability in decisive action and execution in shooting the ball. It takes in the factors of, time to shoot, shot difficulty, miss or made or foul or defense. The main contributor to this metric is […]
Plus / Minus (+/-): A pool game metric
- April 12, 2020
- Damian
- Analytics, App, Metabase, Pool Metrics, Pool Stats, Posts, Sabermetrics
- No Comments
http://poolst.at/pm We are announcing the calculation of a new pool metric: Plus / Minus (+/-). A similar metric exists in the game of hockey where a player gets a +1 whenever their team scores while that player is on the ice; and receives a -1 whenever the opponent team scores while that player is on […]
Clutch Shooting Percentage (CSP)
- April 6, 2020
- Damian
- Analytics, App, Metabase, Pool Metrics, Pool Stats, Posts, Sabermetrics
- No Comments
http://poolst.at/csp We are happy to announce, after many hours of mathematical analysis, our formula for a new stat, considered a sabermetric, in the cue sports world: Clutch Shooting Percentage (CSP). This stat measures the effectiveness for a player under adversity, i.e., their ability to perform in a game/match when it matters most. A similar metric […]
Update: DSR (Defensive Success Rate)
http://poolst.at/dsr We have made a small adjustment to the calculation of DSR (Defensive Success Rate). In the following press release, you’ll see that we have added a new variable to account for the missed shots by an opponent after a player plays safe. The missed shots is weighted as to not give it the full […]
DSR (Defensive Success Rate)
- February 23, 2020
- Damian
- Analytics, Metabase, Pool Metrics, Pool Stats, Posts, Sabermetrics
- No Comments
http://poolst.at/d We’ve devised a new sabermetric for pool. DSR measures a player’s ability to play safes effectively. To gain an understanding of the metric, we’ve published the formula. In easier terms, a DSR > 50 is highly effective. A DSR > 100 is extremely effectively, and illustrates that you force more turnovers, via fouls, than […]
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