Predator League Championship Pool Stats – All Groups
Complete Tournament StatsHere we present overall Tournament Stats for the Predator Championship League Pool Series presented by Matchroom. Below is a guide illustrating the different overall tournament stats we provide. The main page has links to the individual matches of the tournament. Defensive Success Rate (DSR)A simple yet powerful measure of a player’s safety levelShot […]
Live Stats Coming Soon
- January 9, 2021
- Damian
- Analytics, App, Metabase, Pool Metrics, Pool Stats, Posts, Realtime Stats, Services
- No Comments
It is with great pleasure for us to introduce another feature to add to our dossier: Real-time stats on live matches. January 15th 2021 The wonderful community of companies offering us streams to watch the money matches and other endurance matches is an amazing feautre almost unique to the cue sports. Yes, many sports have […]
Rack Difficulty Level (RDL): Understanding the complexity of a rack after the break
- December 23, 2020
- Damian
- Analytics, Metabase, Pool Metrics, Pool Stats, Posts, Sabermetrics
- No Comments
It is our pleasure to make an official announcement of a new metric we have devised, through mathematical analysis, called Rack Difficulty Level or RDL. We are always busy here at Pool Stats, creating charts, graphs, gauges, and other data visualizations to comprehend the inner workings of the game of pool. Every so often we […]
Michigan Leagues Get FREE Access
- October 27, 2020
- Damian
- Analytics, App, Metabase, Pool Stats, Posts, Promotions, Services
- No Comments
We know, here in Michigan, with the pandemic causing leagues to shut down for the year that this promotion will not get much traction at the moment. That is why we are making this a multi-year promotion in hopes that leagues in Michigan resume play in 2021. So what access do leagues get if they […]
Introducing our Loyalty Program
We are pleased to announce the full rollout of our new loyalty program. What this does for our app users is reward them for uploading game matches, recorded with Pool Stats Pro, to our servers. Each shot recorded and uploaded counts for 1 point. These points are good to buy stickers, swag (coming soon), and […]
On the Quasisubjectivity of Pool Stats Data Collecting
ABSTRACT: There have been a few outcries on how we handle our data collection. Mainly, there is a notion that our data entry is subjective and will not generalize to a larger degree of players. This paper seeks to address these notions about how we handle subjective input and the policies, guidelines, and algorithms we […]
Shot Aptitude White Paper
- May 13, 2020
- Damian
- Analytics, Metabase, Papers, Pool Metrics, Pool Stats, Posts, Sabermetrics
- No Comments
Today we are announcing the formal release of our mathematical analysis and description of Shot Aptitude, a new pool game sabermetric. You’ll find the formal paper at the link below: http://poolst.at/pdf1
A Word on Shot Aptitude
There has been minor controversy surrounding this stat. Mainly gauging a player’s ability with regards to time. It is true that while time is a major factor in these equations, it’s not the only factor at hand. More goes into these equations than simply time. Time is a weight, like any other measure. Also, since […]
Shot Aptitude: A New Pool Game Sabermetric
http://poolst.at/sa We are proud to announce the release of a new pool metric (sabermetric): Shot Aptitude. It measures a player’s ability in decisive action and execution in shooting the ball. It takes in the factors of, time to shoot, shot difficulty, miss or made or foul or defense. The main contributor to this metric is […]
Plus / Minus (+/-): A pool game metric
- April 12, 2020
- Damian
- Analytics, App, Metabase, Pool Metrics, Pool Stats, Posts, Sabermetrics
- No Comments
http://poolst.at/pm We are announcing the calculation of a new pool metric: Plus / Minus (+/-). A similar metric exists in the game of hockey where a player gets a +1 whenever their team scores while that player is on the ice; and receives a -1 whenever the opponent team scores while that player is on […]
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